/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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varying vec2 v_texturePosition;

void main( void )
{
    gl_Position = ftransform();
    v_texturePosition = gl_MultiTexCoord0.xy;
}

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
